JB_Trimsheet_01 JB_Trimsheet_02

This trimsheet was created to be used with modular assets inside a real-time environment and tiles horizontally.

Created and setup low poly in Maya, export to and sculpted highpoly in Zbrush.

Textured in Substance Painter as a PBR Material. Texture maps exported (BaseColor, ORM, and Normal) and used in Unreal Engine.