Project Name: The Veiled Garden
Area: Zen Rock Garden and Mountain Lookout
Description: These are some images from a real-time environment/interactive prototype I'm developing.
I created this environment in the Unreal Engine. Using modular design, High to Low poly workflows, and other game development practices. I utilized trim sheets, masked and layered workflows, along with PBR materials for texturing.
For lighting I'm Using Lumens for real-time GI, along with a post-processing volume. I'm also using a directional light, point and spot lights, and environmental fog to create the stylized yet realistic look I'm going for.
Screenshots from Unreal Engine 5.6
Software used: Maya, Zbrush, Substance Painter and Designer, and Photoshop