A personal project I created in Maya, Rendered in Arnold.
The Characrter I created in Zbrush and Max, then imported into Maya.
I modeled the main Hanger shell and doorframes. The robot arms and tubes were kitbashed and re-used parts from other models.
Materials used: AIStandard Surface, along with multiple noise nodes to add variation to the Basecolor, Metallic and Roughness.
For lighting I used area lights, along with Emissive properties in the AIStandard Surface materials.
This Sci-fi spaceship hanger scene could be located on a space station where spacecrafts can land, re-fuel, or get repairs.
Spaceship hanger wireframe.